In short, this is to Stress Healing what Wyrd Reconstruction (OCC) is to Healing. This will (on average) heal more than the Jester over time considering it can potentially SHEAL the entire team, but the payback is that you have no direct control over it. HMaster - moderate chance-based AoE SHEAL. It is the middle-ground of stress-healing abilities with absolutely NO RESTRICTIONS, hence it is weaker - but not 'weak' as an ability unless you want pure stress-per-buck abilities. This gets them off DD and also remedies some of the stress inflicted by DD. If you're healing with a Crusader, it's often because someone is in an emergency state, to which any healing is beneficial, especially on deaths-door. Crusader's also ups torchlight, though that is just a footnote.īecause of this, there's absolutely no reason to take Crusaders battle-heal, especially early-game. Why does it heal for a fraction of the Jesters version? Because it can remove deaths door (health) and is castable from absolutely anywhere, whereas a Jester has to be in Rank 4 or 3 to use his version. If you want to heal as much stress as possible on a single target, this is your bread and butter.Ĭrusader - low single-target SHEAL, low single-target HEAL. One benefit to this combination is that if the heal 'crit heals' then you get that much more stress healed back, and Ancestor's Scroll, and Steady quirk enhance the ability even further. Its a useful skill for exploiting stalling mechanics, and since the Abomination stresses himself out so much in transforming, can help offset the cost of using his Beast form. The Leper also has some solid stress management camp skills as well and will hopefully one of the last heroes to get afflicted.Ībsolution- It can be used in any position in human form for the Abomination, and also heals him. This is handy to use if you have a window of opportunity like an enemy that will die from DoT the following turn or something. The Leper can use Withstand (particularly if he can't reach any targets) to boost his PROT even further and heal some stress. This works well in Antiquarian runs where Antiquarian is using Protect Me. While not as effective at helping one single very stressed hero, it can help prevent chain-afflictions once one hero is afflicted he starts AoE stressing his allies, increasing the chances they get afflicted and everybody becomes a gibbering, fibrillating idiot. Because Madmen,Ghouls,Swine Drummers (and also Courtseans now) have AoE stress attacks, this can help offset those attacks. While not guaranteed, there is a chance you could heal 4 heroes with it. This works well with the Crusader's Camp skills, one of which can remove mortality debuffs I believe.Ĭry havoc- Has a random chance of stress healing each hero. Inspiring Cry can be a hedge against this, and in the most dire situations turn things around. However, at this point they are extremely vulnerable even one more attack could get their stress to 200 (Lethal if on Death's door) or kill them outright. When a hero has a Heart attack, they go to Death's Door and their stress is at 170. This means that Inspiring Cry is the best anti-Heart Attack skill in the game. While not as strong as Inspiring Tune, the benefit to this skill is you can pull a hero off Death's Door in the process. Inspiring Cry- Gives a bit of stress, a bit of healing, and a bit of torchlight. Combined with a target that already is receiving extra stress heal received Jester+Abomination combos can be very interesting. Bright Tambourine and Tyrant's Tasting Cup can both improve the effectiveness of this heal, and since it is already above 10 you will see a definite effect each and every time you use it. Even outside of this, stress dealers tend to pick on the most stressed out hero anyway, so the single target stress heal is very useful. For a hero with a self-mark (Crusader, Leper, MaA) or Guard (MaA,Houndmaster, Antiquarian's target) they are probably going to get all the concentrated stress. Not only is this a strong stress heal, spamming it increases the stress resistance buff, making that hero even more resistant in sucessive turns. At level 5 it not only heals 15 stress, it also buffs the target to take -20% less stress for 3 turns. Inspring Tune- Probably the gold standard of stres heals. There had been some questions about who had the 'best' stress heal abilities, and I thought I would break down the various stress heal abilities.
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